Duration: 01. 03. 2021 – 28. 02. 2023
Project reference: 2020-1-LT01-KA227-SCH-094767
ReCreate History is about to take a further step in 3D education at school by making use of technology to explore European and local history and cultural heritage. The project wants to raise the interest of upper grade pupils in the historical landmarks in their surroundings and develop their creativity by presenting the archaeological objects through modern technologies. This way the project will also respond to the need of up-to-date methodologies for the integration of STEAM into content of other subject. The objectives of the project are to: develop a ReCreate History 3D: Game Design, Virtual Reality and Storytelling training tool consisting of lesson materials, teacher’s guidelines and recommendations on the use of the tool; pilot the product in partner countries for its assessment and improvement; provide competence development for teachers as key actors in the implementation and sustainability of the produced intellectual output in partner and associated organizations; engage target group pupils in exciting educational activities to stimulate their creativity, develop technological, personal and social skills, and enhance interest in history; disseminate the project’s intellectual output across school education, governmental, non-governmental, youth and other sectors.
ReCreate History, in order to materialise its objectives and produce its deliverables, comprises a set of intellectual outputs, one learning activity and several multiplier events, supported by management activities and dissemination and exploitation activities that will ensure the use of its results even after the project has ended. The learning activity and multiplier events will constitute the core of the project as they will enable to develop creative skills among upper grade pupils (age 15-19) and to strengthen competencies of history, art, social science, IT and technology of teachers.
Outputs of the project:
- Development of ReCreate History 3D: Game Design, Virtual Reality and Storytelling training tool.
- Training programme for teachers from partner and associated organisations.
- Testing and validating the methodology with target group pupils at partner schools in three partner countries.
- Implementation of a product quality and skill development research to collect feedback from the testing activities for the upgrade of the lesson materials.
- Presentation of the project’s results at local, regional, national and European levels.
The partnership consists of seven organizations from three countries: Lithuania, Slovenia and Romania, which represent school education, non-formal education, business and non-governmental sectors.
The role of STEP Institute
We are so-called one of “education” partners, which mean we develop the content of lesson materials for storytelling, provide consultations and expertise in the subject during all activities related to intellectual outputs and teacher training during the transnational staff training event. However, we will actively participate in all project activities.