Building bolder and greener circular entrepreneurial mindset and businesses – this is the idea behind the game Growing Green, created by project partners in the framework of the Growing Green Project.
The game is quite flexible as it can be used in several ways based on the level of skills of the players and on the objectives we would like to achieve. It’s a tool that can be used to transfer entrepreneurial and green skills to students, and it is based on debating and creating/building solutions. It is a traditional board game gathering students or teams of students, teachers and mentors around the table.
When they follow the circle and hit a coloured field they pick a card.
There are three sets of cards: green, red, and orange.
The green cards contain general questions about issues connected to sustainability and environment.
The red cards serve to discuss the different emergencies (fires, floods).
The orange cards serve to create entrepreneurial solutions or to work on specific boxes of the business models. The questions trigger actions to design or build business concepts with Lego® Serious Play® methodologies. A business model template and LEGO bricks are included to facilitate co-creations.
Green cards also have some points so that, if we want, we can also compete while playing.
The game is scalable, actually from young learners through VET students to teachers and students in higher education. You can just adjust the questions on the cards to the targeted level. You can play it in a school lessons or design a whole workshop with the game The game is fun and develops circular entrepreneurial mindsets to build a healthy and beautiful future.
Project website: Growing Green – VET, circularity, green, entrepreunership, erasmus (growing-green.eu)





